Convert .glb to .schem
Turn a textured 3D model into a Minecraft build. Because a .glb bundles its own textures, Bloxelizer can sample the model's real colours while voxelizing and export a WorldEdit-compatible .schem.
Free & unlimited
Runs in your browser
3D & layer previews
Drop a Minecraft schematic
orBrowseWe'll detect the format, let you view your build layer by layer in 2D / 3D, and let you export it to any format.
The .glb and .schem formats
.glb is the binary form of glTF: one self-contained file carrying geometry, node transforms, PBR materials, and embedded textures — the default export from Blender, Sketchfab, and most modern 3D pipelines. A Sponge .schem is gzipped NBT holding namespaced Minecraft block states for WorldEdit and FAWE. The conversion voxelizes the mesh onto a block grid, samples each surface's texture or base colour, and matches it to the nearest block in your palette.
How to convert .glb to .schem
01
Upload your .glb file in the converter below.
02
Set the build size, rotation, and palette in the preview panel — and the pose, if the model is rigged — then apply.
03
Leave .schem selected as the export format and download the schematic.
When to use this conversion
The most reliable route for a model downloaded from Sketchfab or exported from Blender, since one file carries everything needed for a colour-accurate voxelization.
Compatibility notes
Rigged models are voxelized in their current pose; adjust the pose in the preview panel if the default bind pose is not what you want. Large build sizes produce schematics some servers refuse to paste, so watch the block count in the preview.