Convert .obj to Java world

Walk around your 3D model in Minecraft Java. Bloxelizer voxelizes the .obj in your browser and packages the blocks as a Java world folder you can unzip into .minecraft/saves.

Free & unlimited

Runs in your browser

3D & layer previews

Drop a Minecraft schematic

orBrowse

We'll detect the format, let you view your build layer by layer in 2D / 3D, and let you export it to any format.

.schem
.litematic
.bp
.mcstructure
.nbt
.schematic
.mcstructurezip
.mcworld
.zip(Java world)
.prefab.json
.json
.glb
.gltf
.obj
.mtl
.stl
.bbmodel
.geo.json
.png
.jpg
.jpeg
.webp
Or paste a URL

The .obj and Java world formats

An .obj file describes a mesh as vertices and faces, with materials in a separate .mtl. A Minecraft Java world is a save folder: region (.mca) files holding the block data plus a level.dat describing the save. The conversion voxelizes the model into blocks and writes them straight into a fresh world folder, delivered as a .zip, so the model opens as its own singleplayer save rather than something you have to paste.

How to convert .obj to Java world

01

Select your .obj file, plus its .mtl and textures if it has them, in the converter below.

02

Choose the build size, rotation, and block palette in the preview panel, then apply.

03

Keep the Java world format selected, download the .zip, and unzip it into your saves folder.

When to use this conversion

Pick this route when the model is too big for a schematic paste or a structure block, and you would rather explore it at full scale in singleplayer than place it inside an existing build.

Compatibility notes

The build is written into a generated world, so load it in a Minecraft version that supports the blocks the palette chose. Colours require the .mtl and its textures alongside the .obj; very large build sizes are limited mainly by your browser's memory.

Frequently asked questions